New trader start guide
Updated 2 Nov 2026
Protect your account, learn the three game pillars, pick a main lineup, and settle into a guild before you chase power numbers.
- Applies to: Oct 2026 — confirm on the in-game screen
- Sources: Official Foundation beginner tips, fleet power guide, home port guide, FAQ
- Checked: 30 Oct 2026
- Confidence: Community rewrite of official guides — not a Nyx measurement
Unofficial community guide for new and returning traders. Where this text and the live game disagree, trust the current screen and the latest official notice. Lines marked as operating advice are editor suggestions, not game rules.
What this guide is for
Don't start by grinding a power screenshot. Lock down the account, learn how growth unlocks work, settle a main lineup, and join a guild that actually plays when you do. This page rebuilds the official beginner material into a first-day path.
The three pillars
In space you run mothership systems and fleet fights. On planets you run three-champion ground squads. In a guild you join shared work around ports and trade routes. Space and ground use overlapping champions, but the stats that matter are not the same. [S5][S1]
Right after you start
- Open Settings → Account and link the account. Before you swap devices, write down the server and character IDs somewhere offline. The link path comes from the official tips. [S1]
- Follow the tutorial and the current main missions. If you stall, check the mission conditions and the next building requirement first — that is operating advice, not a hard rule.
- Join an active guild whose play times match yours. Official guidance says guilds open shared resources, co-op fights, and guild-only events. [S1]
- Pick the fleet and champions you will actually feed. Read the growth notes before you scatter rare materials across every character.
- Explore planets, star systems, and space debris for resources and extras. What is open depends on server progress. [S1]
Terms worth knowing early
- Energy Core: the building that gates most growth unlocks. Exact stage numbers come from your current screen.
- Galactic Coin: a core growth resource. It is not Credits. [S1]
- Credits: used for timers and shop buys. [S1]
- AP (Action Points): tied to missions, hunting, and events. [S1]
- Home Port: a planet port you settle as your base. Star ports cannot be home ports. [S3]
- Flagship: the hull you load with champions, components, and tech. If the Korean UI names mothership / flagship / ship differently, follow the screen in front of you. [S1][S2]
Day-one checklist
- Account linked
- Guild joined, or join request sent
- One current growth bottleneck written down
- Main champions and energy types identified
- Exploration, commissions, and daily claims checked
- Construction / research queued for the next offline stretch
This list is a recommended operating plan. It does not promise a core level in a fixed number of hours.
Where to look things up
Profile → Encyclopedia Galactica covers missions, champions, fleets, and guild info. After a patch, if a guide and the game disagree, trust the game and the latest notice first. [S1]
Next in this series
Also useful on Nyx: After you join, Grow faster, Combat basics, Ports and home port.
Sources
- [S1] Official beginner tips — https://www.foundation.game/en/news/official-guide-10-tips-you-must-know
- [S2] Official fleet power guide — https://www.foundation.game/en/news/official-guide-mastering-fleet-power
- [S3] Official home port guide — https://www.foundation.game/en/news/official-guide-home-port
- [S5] Official FAQ — https://www.foundation.game/en/news/frequently-asked-questions