Step 4 of 6
Fleet power checks: counters, components, and rematches
Beam–Kinetic–Ion triangle, four pre-fight checks, change one variable at a time.
Fleet power is a hint, not a verdict. Use the Beam–Kinetic–Ion triangle, run four checks before a hard fight, and change one variable per rematch.
Energy triangle
| Your energy | Strong into | Weak into |
|---|---|---|
| Beam | Kinetic | Ion |
| Kinetic | Ion | Beam |
| Ion | Beam | Kinetic |
Exact labels follow in-game help — memorize the cycle, not the marketing names.
Four checks before you spend
- Energy — are you hitting into a hard counter?
- Components — empty slots on the carry?
- Formation — space vs ground, front line alive long enough?
- Buff window — food / short buffs used, or wasted on a scout fight?
Rematch protocol
Change only one thing:
- Swap energy lead, or
- Move one component, or
- Replace one champion, or
- Adjust formation
If you change four things and win, you learned nothing for the next stage.